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	<title>Comments on: Team Fortress 2 beta impressions part 1</title>
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	<link>http://www.ultracrepidate.com/2007/team-fortress-2-beta-impressions-part-1/</link>
	<description>Venture into the unknown. Never stop working. Always learn.</description>
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		<title>By: Bulletin News</title>
		<link>http://www.ultracrepidate.com/2007/team-fortress-2-beta-impressions-part-1/comment-page-1/#comment-5228</link>
		<dc:creator>Bulletin News</dc:creator>
		<pubDate>Mon, 17 Dec 2007 15:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultracrepidate.com/?p=1188#comment-5228</guid>
		<description>Intriguing blog post pertaining to Team Fortress 2 beta impressions part 1. Always love your interesting posts.</description>
		<content:encoded><![CDATA[<p>Intriguing blog post pertaining to Team Fortress 2 beta impressions part 1. Always love your interesting posts.</p>
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		<title>By: Causalien</title>
		<link>http://www.ultracrepidate.com/2007/team-fortress-2-beta-impressions-part-1/comment-page-1/#comment-3881</link>
		<dc:creator>Causalien</dc:creator>
		<pubDate>Thu, 20 Sep 2007 17:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultracrepidate.com/?p=1188#comment-3881</guid>
		<description>It definitely takes away a lot of the satisfaction of just fragging. I think, this is why it&#039;s still in Beta. Some weapons are super overpowered (i.e scot shotgun) While the HWguy&#039;s machine gun and pyro flamethrower which should be overpowering does jack. 

One thing I don&#039;t like about snipers is that you don&#039;t know if your shot hit or not. Unlike TFC, they don&#039;t fly away when they get shot, so there&#039;s a bit of a doubt on whether or not you hit the guy. Fully charged head shot also doesn&#039;t make them explode into pieces and you need either a head shot or fully charged body shot to kill another sniper now.

I was waiting for this game to snipe, but I think I&#039;ll move on to sniping in COD4.</description>
		<content:encoded><![CDATA[<p>It definitely takes away a lot of the satisfaction of just fragging. I think, this is why it&#8217;s still in Beta. Some weapons are super overpowered (i.e scot shotgun) While the HWguy&#8217;s machine gun and pyro flamethrower which should be overpowering does jack. </p>
<p>One thing I don&#8217;t like about snipers is that you don&#8217;t know if your shot hit or not. Unlike TFC, they don&#8217;t fly away when they get shot, so there&#8217;s a bit of a doubt on whether or not you hit the guy. Fully charged head shot also doesn&#8217;t make them explode into pieces and you need either a head shot or fully charged body shot to kill another sniper now.</p>
<p>I was waiting for this game to snipe, but I think I&#8217;ll move on to sniping in COD4.</p>
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		<title>By: Jeff</title>
		<link>http://www.ultracrepidate.com/2007/team-fortress-2-beta-impressions-part-1/comment-page-1/#comment-3879</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 20 Sep 2007 12:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultracrepidate.com/?p=1188#comment-3879</guid>
		<description>WHAT!?!!?  Those changes SUCK! Especially the automatic scope charging (too much delay to click the button twice instead of click-release), no tranquilizers or feign death. It&#039;s like this is a completely new game. I don&#039;t think I&#039;ll like it.</description>
		<content:encoded><![CDATA[<p>WHAT!?!!?  Those changes SUCK! Especially the automatic scope charging (too much delay to click the button twice instead of click-release), no tranquilizers or feign death. It&#8217;s like this is a completely new game. I don&#8217;t think I&#8217;ll like it.</p>
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